Adobe Extending Flash Professional CS4 Manual do Utilizador Página 32

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10
EXTENDING FLASH CS4 PROFESSIONAL
Introduction
flash.closeAll();
fl.closeAll();
The flash object contains the following child objects:
The Document object
An important property of the top-level flash object is the fl.documents property. This property contains an array of
Document objects, each of which represents one of the FLA files currently open in the authoring environment. The
properties of each Document object represent most of the elements that a FLA file can contain. Therefore, a large
portion of the DOM is composed of child objects and properties of the Document object. For more information, see
Document object.
To refer to the first open document, for example, use the statement flash.documents[0] or fl.documents[0]. The
first document is the first Flash document that was opened during the current session in the authoring environment.
When the first opened document is closed, the indexes of the other open documents are decremented.
To find a particular document’s index, use flash.findDocumentIndex(nameOfDocument) or
fl.findDocumentIndex(nameOfDocument). See fl.findDocumentIndex().
To access the document that is currently focused, use the statement flash.getDocumentDOM() or
fl.getDocumentDOM(). See fl.getDocumentDOM(). The latter is the syntax used in most of the examples in this
document.
To find a particular document in the fl.documents array, iterate through the array and test each document for its
document.name property. See fl.documents and document.name.
Object How to access
actionsPanel object Use fl.actionsPanel to access the actionsPanel object. This object corresponds
to the Actions panel in the Flash authoring environment.
compilerErrors object Use fl.compilerErrors to access the compilerErrors object. This object
corresponds to the Compiler Errors panel in the Flash authoring environment.
componentsPanel object Use fl.componentsPanel to access the componentsPanel object. This object
corresponds to the Components panel in the Flash authoring environment.
Document object Use fl.documents to retrieve an array of all the open documents; use
fl.documents[index] to access a particular document; use
fl.getDocumentDOM() to access the current document (the one with focus).
drawingLayer object Use fl.drawingLayer to access the drawingLayer object.
Math object Use fl.Math to access the Math object.
outputPanel object Use fl.outputPanel to access the outputPanel object. This object corresponds to
the Output panel in the Flash authoring environment.
presetPanel object Use fl.presetPanel to access the presetPanel object. This object corresponds to
the Motion Presets panel (Window
> Motion Presets).
swfPanel object Use fl.swfPanels to access an array of swfPanel objects. These objects
correspond to Window SWF panels.
Tools object Use fl.tools to access an array of Tools objects.
XMLUI object Use fl.xmlui to access an XML User Interface (XMLUI) object. The XMLUI object
provides the ability to get and set properties of an XMLUI dialog box.
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